Additionally, as of 1.16, compasses can be set to point toward a lodestone. A world's original spawn point can be found easily using a compass. If the bed is removed, destroyed, or blocked, the spawn point is lost, and the player respawns near their world's original spawn point. In versions 1.16, using a charged Respawn Anchor in the Nether also sets your spawn point. Making a base too close to a multiplayer spawn area can also expose it to griefing, so in multi-player it's usually better to move some distance before settling in.Įach player can change their individual spawn point by sleeping in a bed. (Formerly, single-player games had a specific spawn point, but now they use the same system as multi-player.) In multi-player, the area around the spawn point is "protected", so that only server operators can build or destroy blocks there. The world has one spawn point, and all players spawn within a few blocks of that point. Every world has a set spawn point where players are placed when they first enter the game, and each time they die (see below about beds).
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